alexlikesdesign
alexlikesdesign:

My 2013 Games of the Year: Gone Home (PC / Mac)Gone Home tasks you with exploring your family’s residence, but it’s not the place you grew up in. They’ve since moved into a large, old house, full of dark corridors, faulty wiring, and false spaces. Following in the tradition of 90s classics Myst and Riven, the game favors environmental exploration while dispensing with any of the convoluted puzzles or fantastic plots that complicated those games. Instead, Gone Home weaves a beautiful, human story that should not be missed.
By Alex Griendling / Blog / Twitter

alexlikesdesign:

My 2013 Games of the Year: Gone Home (PC / Mac)

Gone Home tasks you with exploring your family’s residence, but it’s not the place you grew up in. They’ve since moved into a large, old house, full of dark corridors, faulty wiring, and false spaces. Following in the tradition of 90s classics Myst and Riven, the game favors environmental exploration while dispensing with any of the convoluted puzzles or fantastic plots that complicated those games. Instead, Gone Home weaves a beautiful, human story that should not be missed.

By Alex Griendling / Blog / Twitter